I'm a game programmer specializing in gameplay, engine and deep technical work across Unreal Engine 1 to 5. I've worked on multiple shipped titles, led teams during release, built tools that accelerated development, collaborated on content and ported legacy codebases to modern platforms. I'm experienced in all cycles of development, from assesments to going gold. I enjoy working where systems, content and tooling intersect.
I quickly understand unfamiliar or deprecated systems and take ownership of complex problems with confidence. From console optimization optimizing and platform SDK integration to building CI/CD pipelines and untangling 20 year old code with no documentation. I bring clarity and reliability to ambigious technical spaces. I strive to be a person a team can rely on when something difficult needs to be understood and solved.
I care deeply about collaboration. To make the most efficient decisions a team needs to be aligned on a vision. I work closely with designers, artists and engineers to understand their needs, reduce friction and accelerate development. I enjoy helping teams unblock themselves, improve workflows and deliver features that genuinely move the project forward.
If you need someone who can jump into any codebase, solve hard problems, bring clarity to any request and help your team ship a better game, let's talk.